![fs13 hay rake fs13 hay rake](http://www.farming2015mods.com/wp-content/uploads/2017/05/FS17-PLANTI-CENTER-PCA-15-V1-4.jpg)
All fe.Įlse birth control reviews cornfed 3 lommers jennifer work happy hour invitation library management system project using database toya delazy heart mp3 download panasonic lumix dmc-fz200 tutorial 2004 saab 9-3 shop manual sky router login 2013 cradle 2 the.
#FS13 HAY RAKE MOD#
If you encounter problems or bugs using the 'Follow Me' mod, please use the support-thread at - Find the mod (and correct version) in the mods section, in category 'Other - Game Scripts'.Os utility jual ceplokan kaca femcon. HOWEVER! The offset is calculated from the trail that the first vehicle in the convoy, i.e. Left/right offset is set using RIGHT CTRL + A/D. Also note that vehicles that have no traffic-collision-triggerboxes can not be set closer than 2 distance units. Do please note, that the distance is not measured in meters, but in " invisible trail crumbs" units.
![fs13 hay rake fs13 hay rake](http://www.fs19mods.com/wp-content/uploads/2021/07/Massey-Ferguson-Plow-v1.0-2-520x245.jpg)
The follow distance can be set using RIGHT CTRL + W/S. To stop following, press the same action again (RIGHT CTRL + F). If no " trail crumbs" can be found, or the vehicle already is followed by another, a warning will appear and you will have to either move a little bit further towards/back, or change to follow another vehicle. To follow some vehicle, point your own vehicle towards it and press the start action (RIGHT CTRL + F). So do remember to drive the leading vehicle some distance, before setting up the follower vehicle. Note: Each set of action-keys must use the same modifier-key!ĭo please note that, when loading a new map or savegame, the vehicles have not yet placed enough " trail crumbs" for other vehicles to follow.
![fs13 hay rake fs13 hay rake](https://cs2.worldofmods.ru/screenshots/a676e/2020-03/wide/89049965854e6394562c9938e26435e4d0dc8f58/350503-FarmingSimulator2013Game-2020-03-06-10-57-10-262.jpg)
RIGHT SHIFT + A/D = Adjust the follower's left/right offset. RIGHT SHIFT + W/S = Decrease/increase the follower's distance to me. RIGHT CTRL + A/D = Adjust left/right offset when following.īehind - For the vehicle that is following behind me (if any): RIGHT CTRL + W/S = Decrease/increase following distance. RIGHT CTRL + F = Start/stop following the vehicle that is in front (if possible). Myself - For the vehicle the player is driving: The action-keys, which can be changed in Options - Controls, are defined in two sets:
![fs13 hay rake fs13 hay rake](https://images.modhoster.de/system/files/0052/3803/huge/krone-swadro-rakes.jpg)
vehicle-A follows vehicle-B follows vehicle-C follows vehicle-A - will make the beaconlights repeatedly turn on and off. Turning on beaconlights, when having set up a circular convoy - i.e. When starting to follow a leader, it is not always the nearest "trail crumb" to the leader that is found, if other " crumbs" are closer to your vehicle. Some vehicles may start to zig-zag, in the attempt at following the leader, due to trying to touch every " trail crumb". The speed of followers are not always accurate, with regards to how fast/slow they should drive when following the " trail". With the 'Follow Me' mod, a vehicle can be told to follow after another vehicle.īefore telling about the controls, here's a list of known problems that may occur when you use it: Have you ever wanted to make a transport convoy, or just be able to cut grass - dry it - rake it - bale it - pick it up, with multiple tractors all in one go? Added keep back distance and left/right offset. Emember to check the support topic for any additional information regarding this mod